Sunday, 9 January 2011

Painted 3D model!

I forgot to upload my painted 3d Elly!
As I said earlier, I painted it with my nail polish. The red one and transparent one ran out after paint elly.














So Elly is officially DONE! :)


LOD and final shot of Elly







It's all done. Interior and exterior fit each other. I only wish I could have more poly to use so that I could add more assets on the car. I'm satisfied with material of car and props , colours look good. Some people said my car looks like a toy so i should add some clockwork at the back like a wind-up toy car. I actually kept that in my mind and that big handle could be clockwork!

When i had the formative session, I was advised to push myself to harder, keep working on the project and manage time effectively. As I finished my work, I think I kept following on the track very well as the advice. It was hard to juggle with chopshop project and another group project at the same time, but I managed it so I'm pretty happy for it.

Wednesday, 5 January 2011

Say hello to 2011 and Say hello to textured Elly



Low poly model of Elly. The last two shots are rendered images. I like the material of elly. I used bump map on the steel panel at the back so it can be look like embossed panel.







Med poly model.  It has more props like hose and mirror etc. Especially to make that mirror, i needed some help from online forums. Luckily it was not really difficult to do, though.

Tutorial: http://www.spafi.org/index.php?option=com_content&task=view&id=468&Itemid=29
               This one is about making glass, but I found it is useful to understand specularity and
               reflection.

                http://www.digitaltutors.com/forum/showthread.php?1381-Making-a-Mirror
               This one is more about making mirror.




Check out the mirror, It doesn't seem like reflecting but it does.. :(

High Poly model. Comparing to the low and med poly models, texturing high poly model was not that hard. Because I set all the material and textures already so it worked smoother.







Interior. texuring interior was a bit complicating. I need to do uv mapping separately on seat shape Y and Z axis otherwise the texture would be stretched. so I had to separate the faces, texture them and then combined together again. However texturing handle and preloader was interesting. when I textured the seat, I thought about london buses and tube's seat fabric. The colour looks good with the car as well.
The difficult thing was, my fire engine is an open car. So it was hard to decide where interior starts and ends. Moreover, the interior should perfectly fit to 3 other different poly models. I found compromised point of those 3 shape and make the interior shape as close as it can be. I could have use more polygon on interior, but if I made them too smooth, it wouldn't fit to low poly or med poly model.



captured image from perspective view

Rendered image of dashboard