Low poly model of Elly. The last two shots are rendered images. I like the material of elly. I used bump map on the steel panel at the back so it can be look like embossed panel.
Med poly model. It has more props like hose and mirror etc. Especially to make that mirror, i needed some help from online forums. Luckily it was not really difficult to do, though.
Tutorial: http://www.spafi.org/index.php?option=com_content&task=view&id=468&Itemid=29
This one is about making glass, but I found it is useful to understand specularity and
reflection.
http://www.digitaltutors.com/forum/showthread.php?1381-Making-a-Mirror
This one is more about making mirror.
Check out the mirror, It doesn't seem like reflecting but it does.. :( |
High Poly model. Comparing to the low and med poly models, texturing high poly model was not that hard. Because I set all the material and textures already so it worked smoother.
Interior. texuring interior was a bit complicating. I need to do uv mapping separately on seat shape Y and Z axis otherwise the texture would be stretched. so I had to separate the faces, texture them and then combined together again. However texturing handle and preloader was interesting. when I textured the seat, I thought about london buses and tube's seat fabric. The colour looks good with the car as well.
The difficult thing was, my fire engine is an open car. So it was hard to decide where interior starts and ends. Moreover, the interior should perfectly fit to 3 other different poly models. I found compromised point of those 3 shape and make the interior shape as close as it can be. I could have use more polygon on interior, but if I made them too smooth, it wouldn't fit to low poly or med poly model.
captured image from perspective view |
Rendered image of dashboard |
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